A hand-drawn mobile RPG about rebuilding a fading city one quest at a time.
We play mobile RPGs and adventure games the way you would — on the bus, before bed, in short bursts. Recently we spent a couple of weeks with Luxora, and this site is where we share what stuck and what didn't.
Read the review «Luxora» →
RPG/ролевая · 4.6★
Every review comes from real playtime. No summaries lifted from store pages, no guessing at how something feels.
Our ratings are opinions, not marketing. If a game stumbles, we point to the exact moment it lost us.
Nobody buys a spot in our catalog. What you read is what we genuinely think after playing.
A hand-drawn mobile RPG about rebuilding a fading city one quest at a time.
A grid-based tactics game about defending a mountain fortress against endless sieges.
An arcade racer built for tilt controls and quick, glowing night runs.
A moody point-and-tap adventure about a lighthouse keeper and the sea's secrets.
A cozy farming and building sim where you grow a valley from a single seed.
A deckbuilding roguelike where each run tells a different story of survival.
Ironhold Tactics is the kind of strategy game you start on a coffee break and finish two hours later, wondering where the time went. You manage a small garrison, place units on a hex grid, and try to outthink waves of attackers who get smarter every round. There's a satisfying puzzle to every siege.
A close look at the RPG we couldn't put down this month.
How the best mobile RPGs keep you leveling without wasting your evening.
Point-and-tap games are quietly some of the best things on mobile.
Which combat style actually works better on a touchscreen.
«A hand-drawn mobile RPG about rebuilding a fading city one quest at a time.»
«A grid-based tactics game about defending a mountain fortress against endless sieges.»
«An arcade racer built for tilt controls and quick, glowing night runs.»
We pick games readers ask about, titles climbing the charts, and anything one of us can't stop playing. We lean toward RPGs, adventures and strategy but cover other genres when they're worth it. Nothing gets reviewed without real playtime.
No. We don't accept payment for coverage or scores, and nobody can buy a place in our catalog. Luxora, for example, was reviewed simply because we played it and had things to say — good and bad.
Absolutely, we love recommendations. Send us the title and a line about why you think it's worth our time through the contact page. We read everything, though we can't promise to cover every suggestion.
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